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A tilt sensor can measure the tilting in often two axes of a reference plane in two axes. In contrast, a full motion would use at least three axes and often additional sensors. One way to measure tilt angle with reference to the earths ground plane, is to use an accelerometer. Typical applications can be found in the industry and in game controllers. ==Uses== Nintendo used tilt sensor technology in five games for its Game Boy series of hand-held game systems. The tilt sensor allows players to control aspects of the game by twisting the game system. Games that use this feature: * ''Yoshi's Universal Gravitation'' (Game Boy Advance) * ''WarioWare: Twisted!'' (Game Boy Advance)(not released in Europe) * ''Koro Koro Puzzle Happy Panechu!'' (Game Boy Advance)(Japan only) * ''Kirby Tilt 'n' Tumble'' (Game Boy Color)(not released in Europe) * Command Master (Game Boy Color)(Japan only) Tilt sensors can also be found in game controllers such as the Microsoft Sidewinder Freestyle Pro and Sony's PlayStation 3 controller. However, unlike these other controllers in which the tilt sensor serves as a supplement to normal control methods, it serves as one of the central features of Nintendo's Wii Remote and the Nunchuk attachment. Along with accelerometers, the tilt sensors are a primary method of control in most Wii games. It is now being used in many different aspects, instead of just games like motocrossing and flight simulators. It can be used for sport gaming, first-person shooter, and other odd uses such as in ''WarioWare: Smooth Moves'' Another example is a virtual version of a wooden maze with obstacles in which you have to maneuver a ball by tilting the maze. A homebrew tilt sensor interface was made for the Palm (PDA). 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「tilt sensor」の詳細全文を読む スポンサード リンク
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